public class GameObject 
{
	protected double locationX, locationY, locationZ;


	public GameObject() 
	{
		
	}

	public GameObject( double x, double y, double z ) 
	{
		locationX = x;
		locationY = y;
		locationZ = z;
	}

	public void setLocationX(double locationX) 
	{
		this.locationX = locationX;
	}

	public double getLocationX() 
	{
		return locationX;
	}

	public void setLocationY(double locationY) 
	{
		this.locationY = locationY;
	}

	public double getLocationY() {
		return locationY;
	}

	public void setLocationZ(double locationZ) 
	{
		this.locationZ = locationZ;
	}

	public double getLocationZ()
	{
		return locationZ;
	}
}
